getAssignedCuratorLogic: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.16 | |1.16 | ||
|gr1= Curator | |gr1= Curator | ||
| Returns curator logic to which given player has access. | | Returns curator logic to which given player has access. | ||
| '''getAssignedCuratorLogic''' player | | '''getAssignedCuratorLogic''' player | ||
|p1= player: [[Object]] | |p1= player: [[Object]] | ||
| [[Object]] | | [[Object]] | ||
|x1= <code>([[getAssignedCuratorLogic]] [[player]]) [[removeCuratorEditableObjects]] [<nowiki/>[[allDead]],[[true]]];</code> | |x1= <code>([[getAssignedCuratorLogic]] [[player]]) [[removeCuratorEditableObjects]] [<nowiki/>[[allDead]],[[true]]];</code> | ||
| [[allCurators]], [[getAssignedCuratorUnit]] | | [[allCurators]], [[getAssignedCuratorUnit]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 00:36, 18 January 2021
Description
- Description:
- Returns curator logic to which given player has access.
- Groups:
- Curator
Syntax
Examples
- Example 1:
(getAssignedCuratorLogic player) removeCuratorEditableObjects [allDead,true];
Additional Information
- See also:
- allCuratorsgetAssignedCuratorUnit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on August 17, 2014 - 17:04 (UTC)
- SilentSpike
-
This command will return objNull if used immediately after the curator logic is assigned to the unit in question (this includes at mission time 0). To avoid problems use the following beforehand:
waitUntil {!isNull (getAssignedCuratorLogic unit)};