fadeRadio: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma1 | | arma1 | ||
|eff= local | |eff= local | ||
|1.00 | |1.00 | ||
|gr1= Sounds | |gr1= Sounds | ||
| Causes a smooth change in the radio volume. The change duration is given by time, the target volume by volume. The default radio volume is 1.0. | | Causes a smooth change in the radio volume. The change duration is given by time, the target volume by volume. The default radio volume is 1.0. | ||
| time '''fadeRadio''' volume | | time '''fadeRadio''' volume | ||
|p1= time: [[Number]] in seconds | |p1= time: [[Number]] in seconds | ||
|p2= volume: [[Number]] - radio volume range 0 to 1. Maximum volume is 1. Default is 1. | |p2= volume: [[Number]] - radio volume range 0 to 1. Maximum volume is 1. Default is 1. | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>5 [[fadeRadio]] 0.1</code> | |x1= <code>5 [[fadeRadio]] 0.1</code> | ||
| [[fadeSound]], [[fadeMusic]], [[fadeSpeech]], [[radioVolume]], [[soundVolume]], [[musicVolume]] | | [[fadeSound]], [[fadeMusic]], [[fadeSpeech]], [[radioVolume]], [[soundVolume]], [[musicVolume]] | ||
}} | }} |
Revision as of 00:34, 18 January 2021
Description
- Description:
- Causes a smooth change in the radio volume. The change duration is given by time, the target volume by volume. The default radio volume is 1.0.
- Groups:
- Sounds
Syntax
- Syntax:
- time fadeRadio volume
- Parameters:
- time: Number in seconds
- volume: Number - radio volume range 0 to 1. Maximum volume is 1. Default is 1.
- Return Value:
- Nothing
Examples
- Example 1:
5 fadeRadio 0.1
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on September 11, 2008 - 17:17 (EST)
- beta
- Does not affect VON
Bottom Section
- Posted on September 13, 2016 - 15:52 (UTC)
- Fusselwurm
- Also influences audibility of the missile warning in helicopters.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Sounds
- Scripting Commands: Local Effect
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands