isAbleToBreathe: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|0.50 | |0.50 | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| If unit is diving and doesn't have a re-breather, it returns [[false]]. Diving means the unit's head is underwater. If unit is underwater and has a re-breather, the command returns [[true]]. | | If unit is diving and doesn't have a re-breather, it returns [[false]]. Diving means the unit's head is underwater. If unit is underwater and has a re-breather, the command returns [[true]]. | ||
| '''isAbleToBreathe''' unit | | '''isAbleToBreathe''' unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
| [[Boolean]] | | [[Boolean]] | ||
|x1= <code>_canBreath = [[isAbleToBreathe]] [[player]];</code> | |x1= <code>_canBreath = [[isAbleToBreathe]] [[player]];</code> | ||
|[[underwater]] | |[[underwater]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 00:40, 18 January 2021
Description
- Description:
- If unit is diving and doesn't have a re-breather, it returns false. Diving means the unit's head is underwater. If unit is underwater and has a re-breather, the command returns true.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
_canBreath = isAbleToBreathe player;
Additional Information
- See also:
- underwater
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on May 6, 2019 - 19:43 (UTC)
- vabene1111
- Might return false if player enters a vehicle while underwater.