modelToWorldVisualWorld: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
|arma3|= Game | |arma3|= Game | ||
|1.70 | |1.70 | ||
|arg | |arg= | ||
|eff | |eff= | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|gr2= Render Time Scope | |gr2= Render Time Scope | ||
| Converts position from object model space to world space in render time. | | Converts position from object model space to world space in render time. | ||
| obj '''modelToWorldVisualWorld''' modelPos | | obj '''modelToWorldVisualWorld''' modelPos | ||
|p1= obj: [[Object]] | |p1= obj: [[Object]] | ||
|p2= modelPos: [[Array]] | |p2= modelPos: [[Array]] | ||
| [[Array]] - World position in format [[PositionASL]] | | [[Array]] - World position in format [[PositionASL]] | ||
|x1= <code>[[player]] [[modelToWorldVisualWorld]] [0,1,0]</code> | |x1= <code>[[player]] [[modelToWorldVisualWorld]] [0,1,0]</code> | ||
| [[modelToWorldWorld]], [[modelToWorldVisual]], [[getPosWorldVisual]] | | [[modelToWorldWorld]], [[modelToWorldVisual]], [[getPosWorldVisual]] | ||
}} | }} | ||
Revision as of 01:04, 18 January 2021
Description
- Description:
- Converts position from object model space to world space in render time.
- Groups:
- Object ManipulationRender Time Scope
Syntax
- Syntax:
- obj modelToWorldVisualWorld modelPos
- Parameters:
- obj: Object
- modelPos: Array
- Return Value:
- Array - World position in format PositionASL
Examples
- Example 1:
player modelToWorldVisualWorld [0,1,0]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on May 28, 2017 - 22:19 (UTC)
- Killzone Kid
-
This command produces identical result to modelToWorldVisual command used in conjunction with AGLToASL
obj modelToWorldVisualWorld [1,2,3] isEqualTo AGLToASL (obj modelToWorldVisual [1,2,3]); // true