ropeDestroy: Difference between revisions

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| [[ropeCreate]], [[ropeDetach]], [[ropeSetCargoMass]], [[ropes]], [[canSlingLoad]], [[enableRopeAttach]], [[getSlingLoad]], [[ropeAttachedObjects]], [[ropeAttachTo]], [[ropeLength]], [[ropeUnwound]], [[ropeAttachedTo]], [[ropeAttachEnabled]], [[ropeCut]], [[ropeEndPosition]], [[ropeUnwind]]  |See also=
| [[ropeCreate]], [[ropeDetach]], [[ropeSetCargoMass]], [[ropes]], [[canSlingLoad]], [[enableRopeAttach]], [[getSlingLoad]], [[ropeAttachedObjects]], [[ropeAttachTo]], [[ropeLength]], [[ropeUnwound]], [[ropeAttachedTo]], [[ropeAttachEnabled]], [[ropeCut]], [[ropeEndPosition]], [[ropeUnwind]]  |See also=
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Revision as of 14:50, 17 January 2021

Hover & click on the images for description

Description

Description:
Destroys the given rope. If the rope is attached to a vehicle, it will be detached and then destroyed.
Groups:
Ropes and Sling Loading

Syntax

Syntax:
ropeDestroy rope
Parameters:
rope: Object - rope object returned by ropeCreate command
Return Value:
Nothing

Examples

Example 1:
ropeDestroy myRope;

Additional Information

See also:
ropeCreateropeDetachropeSetCargoMassropescanSlingLoadenableRopeAttachgetSlingLoadropeAttachedObjectsropeAttachToropeLengthropeUnwoundropeAttachedToropeAttachEnabledropeCutropeEndPositionropeUnwind

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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