set3DENMissionAttribute: Difference between revisions
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{{Command | {{Command | ||
|arma3 | |arma3 | ||
|1.56 | |1.56 | ||
|gr1= Eden Editor | |gr1= Eden Editor | ||
| Set [[Eden_Editor:_Scenario_Atttributes|scenario attribute]]. | | Set [[Eden_Editor:_Scenario_Atttributes|scenario attribute]]. | ||
Line 12: | Line 12: | ||
{{Important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}} | {{Important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}} | ||
| <nowiki><section></nowiki> '''set3DENMissionAttribute''' <nowiki>[<class>,<value>]</nowiki> | |||
|p1= section: [[String]] - attribute section | | <nowiki><section></nowiki> '''set3DENMissionAttribute''' <nowiki>[<class>,<value>]</nowiki> | ||
|p2= class: [[String]] - attribute name | |p1= section: [[String]] - attribute section | ||
|p3= value: [[Any]] - new attribute value | |p2= class: [[String]] - attribute name | ||
| [[Boolean]] - [[true]] if the value was set | |p3= value: [[Any]] - new attribute value | ||
| [[Boolean]] - [[true]] if the value was set | |||
|x1= <code>"Multiplayer" [[set3DENMissionAttribute]] [<nowiki/>"respawn",3];</code> | |x1= <code>"Multiplayer" [[set3DENMissionAttribute]] [<nowiki/>"respawn",3];</code> | ||
Set respawn type to 3 | Set respawn type to 3 | ||
| | | | ||
[[get3DENMissionAttribute]] [[set3DENMissionAttributes]] | [[get3DENMissionAttribute]] [[set3DENMissionAttributes]] | ||
| | | | ||
}} | }} | ||
Revision as of 11:02, 18 January 2021
Description
- Description:
- Set scenario attribute.
An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes. - Groups:
- Eden Editor
Syntax
- Syntax:
- <section> set3DENMissionAttribute [<class>,<value>]
- Parameters:
- section: String - attribute section
- class: String - attribute name
- value: Any - new attribute value
- Return Value:
- Boolean - true if the value was set
Examples
- Example 1:
"Multiplayer" set3DENMissionAttribute ["respawn",3];
Set respawn type to 3
Additional Information
Notes
-
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Notes