BIS fnc dataTerminalColor: Difference between revisions

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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.42|Game version=
|1.42


|gr1 = Scripts |GROUP1=
|gr1 = Scripts


| Set Data Terminal colors for its different steps. Steps are:
| Set Data Terminal colors for its different steps. Steps are:
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Default step colors are "blue", "orange", "green".
Default step colors are "blue", "orange", "green".
See [[BIS_fnc_DataTerminalAnimate]] to animate a terminal. |DESCRIPTION=
See [[BIS_fnc_DataTerminalAnimate]] to animate a terminal.


| [dataTerminal, step1color, step2color, step3color] call [[BIS_fnc_DataTerminalColor]] |SYNTAX=
| [dataTerminal, step1color, step2color, step3color] call [[BIS_fnc_DataTerminalColor]]


|p1= dataTerminal: [[Object]] |PARAMETER1=
|p1= dataTerminal: [[Object]]


|p2= step1color: [[String]] - step 1 color.  Can be one of:
|p2= step1color: [[String]] - step 1 color.  Can be one of:
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* "purple"
* "purple"


If not set, the selection color will simply not be changed. |PARAMETER2=
If not set, the selection color will simply not be changed.


|p3= step2color: [[String]] - step 2 color |PARAMETER3=
|p3= step2color: [[String]] - step 2 color


|p4= step3color: [[String]] - step 3 color |PARAMETER4=
|p4= step3color: [[String]] - step 3 color


| [[Boolean]] - [[false]] if data terminal is null, [[true]] if the script ends properly |RETURNVALUE=
| [[Boolean]] - [[false]] if data terminal is null, [[true]] if the script ends properly


|x1= <code>[myTerminal, "purple", "red", "orange"] [[call]] [[BIS_fnc_DataTerminalColor]];</code> |EXAMPLE1=
|x1= <code>[myTerminal, "purple", "red", "orange"] [[call]] [[BIS_fnc_DataTerminalColor]];</code>


| [[MP End Game|End Game (MP mode)]], [[BIS_fnc_DataTerminalAnimate]] |SEEALSO=
| [[MP End Game|End Game (MP mode)]], [[BIS_fnc_DataTerminalAnimate]]
}}
}}



Revision as of 22:08, 17 January 2021

Hover & click on the images for description

Description

Description:
Set Data Terminal colors for its different steps. Steps are:
  1. closed terminal
  2. opening terminal
  3. emitting terminal.
Default step colors are "blue", "orange", "green". See BIS_fnc_DataTerminalAnimate to animate a terminal.
Execution:
call
Groups:
Scripts

Syntax

Syntax:
[dataTerminal, step1color, step2color, step3color] call BIS_fnc_DataTerminalColor
Parameters:
dataTerminal: Object
step1color: String - step 1 color. Can be one of:
  • "blue"
  • "orange"
  • "green"
  • "red"
  • "purple"
If not set, the selection color will simply not be changed.
step2color: String - step 2 color
step3color: String - step 3 color
Return Value:
Boolean - false if data terminal is null, true if the script ends properly

Examples

Example 1:
[myTerminal, "purple", "red", "orange"] call BIS_fnc_DataTerminalColor;

Additional Information

See also:
End Game (MP mode)BIS_fnc_DataTerminalAnimate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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