BIS fnc callScriptedEventHandler: Difference between revisions

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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1 = Event Handlers |GROUP1=
|gr1 = Event Handlers


| Calls all the codes assigned to scripted event handler with given name. Since {{GVI|arma3|1.67}} the code receives current EH id in the special variable: <tt>_thisScriptedEventHandler</tt>|DESCRIPTION=
| Calls all the codes assigned to scripted event handler with given name. Since {{GVI|arma3|1.67}} the code receives current EH id in the special variable: <tt>_thisScriptedEventHandler</tt>


|  [namespace, name, arguments, returnResults] call [[BIS_fnc_callScriptedEventHandler]] |SYNTAX=
|  [namespace, name, arguments, returnResults] call [[BIS_fnc_callScriptedEventHandler]]


|p1= namespace: [[Namespace]], [[Object]], [[Group]], [[Location]], [[Boolean]], [[Control]] or [[Display]] - namespace in which handler is saved|Parameter1=
|p1= namespace: [[Namespace]], [[Object]], [[Group]], [[Location]], [[Boolean]], [[Control]] or [[Display]] - namespace in which handler is saved


|p2= name: [[String]] - handler name|Parameter2=
|p2= name: [[String]] - handler name


|p3= arguments: [[Array]] - array of arguments passed to the EH code |PARAMETER3=
|p3= arguments: [[Array]] - array of arguments passed to the EH code


|p4= returnResults (Optional): [[Boolean]] - if [[true]] EH will place results from each code execution into an array using EH id as index. Default: [[false]] |PARAMETER4=
|p4= returnResults (Optional): [[Boolean]] - if [[true]] EH will place results from each code execution into an array using EH id as index. Default: [[false]]


| [[Array]] - array with EH results or empty array|RETURNVALUE=
| [[Array]] - array with EH results or empty array




|x1= <code><nowiki>[</nowiki>[[missionNamespace]], "event", [<nowiki/>[[player]], 123]] [[call]] [[BIS_fnc_callScriptedEventHandler]]; </code> |EXAMPLE1=
|x1= <code><nowiki>[</nowiki>[[missionNamespace]], "event", [<nowiki/>[[player]], 123]] [[call]] [[BIS_fnc_callScriptedEventHandler]]; </code>
| [[BIS_fnc_addScriptedEventHandler]], [[BIS_fnc_removeScriptedEventHandler]], [[BIS_fnc_removeAllScriptedEventHandlers]] |SEEALSO=
| [[BIS_fnc_addScriptedEventHandler]], [[BIS_fnc_removeScriptedEventHandler]], [[BIS_fnc_removeAllScriptedEventHandlers]]


}}
}}

Revision as of 22:37, 17 January 2021

Hover & click on the images for description

Description

Description:
Calls all the codes assigned to scripted event handler with given name. Since Arma 3 logo black.png1.67 the code receives current EH id in the special variable: _thisScriptedEventHandler
Execution:
call
Groups:
Event Handlers

Syntax

Syntax:
[namespace, name, arguments, returnResults] call BIS_fnc_callScriptedEventHandler
Parameters:
namespace: Namespace, Object, Group, Location, Boolean, Control or Display - namespace in which handler is saved
name: String - handler name
arguments: Array - array of arguments passed to the EH code
returnResults (Optional): Boolean - if true EH will place results from each code execution into an array using EH id as index. Default: false
Return Value:
Array - array with EH results or empty array

Examples

Example 1:
[missionNamespace, "event", [player, 123]] call BIS_fnc_callScriptedEventHandler;

Additional Information

See also:
BIS_fnc_addScriptedEventHandlerBIS_fnc_removeScriptedEventHandlerBIS_fnc_removeAllScriptedEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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