BIS fnc VRFadeIn: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.00 | |1.00 | ||
|gr1= VR | |gr1= VR | ||
| Fade In effect for VR. | | Fade In effect for VR. | ||
| call [[BIS_fnc_VRFadeIn]] | | call [[BIS_fnc_VRFadeIn]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[[call]] [[BIS_fnc_VRFadeIn]];</code> | |x1= <code>[[call]] [[BIS_fnc_VRFadeIn]];</code> | ||
| [[BIS_fnc_VRFadeOut]] | | [[BIS_fnc_VRFadeOut]] | ||
}} | }} | ||
Revision as of 22:23, 17 January 2021
Description
Syntax
- Syntax:
- call BIS_fnc_VRFadeIn
- Return Value:
- Nothing
Examples
- Example 1:
call BIS_fnc_VRFadeIn;
Additional Information
- See also:
- BIS_fnc_VRFadeOut
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on May 22, 2018 - 00:42 (UTC)
- Kalthramis
- This is also used in Triggers. Under "Triggers: Effects -> UI Overlay," select "Video Glitch".