BIS fnc enemySides: Difference between revisions
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|[[Array]] containing all hostile sides of given side or object|RETURNVALUE= | |[[Array]] containing all hostile sides of given side or object|RETURNVALUE= | ||
|x1= <code>[[player]] [[call]] [[BIS_fnc_enemySides]];</code> | |x1= <code>[[player]] [[call]] [[BIS_fnc_enemySides]];</code> | ||
|[[side]], [[countSide]], [[CfgVehicles_Config_Reference#side|CfgVehicles config side value]], [[Side]], [[playerSide]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideLogic]], [[sideFriendly]], [[sideEnemy]], [[sideUnknown]], [[sideEmpty]], [[sideAmbientLife]], [[Side relations]]|SEEALSO= | |[[side]], [[countSide]], [[CfgVehicles_Config_Reference#side|CfgVehicles config side value]], [[Side]], [[playerSide]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideLogic]], [[sideFriendly]], [[sideEnemy]], [[sideUnknown]], [[sideEmpty]], [[sideAmbientLife]], [[Side relations]]|SEEALSO= |
Revision as of 21:40, 17 January 2021
Description
Syntax
- Syntax:
- input call BIS_fnc_enemySides;
- Parameters:
- input - Object or Side - Side or object whose hostile sides should be returned.
- Return Value:
- Array containing all hostile sides of given side or object
Examples
- Example 1:
player call BIS_fnc_enemySides;
Additional Information
- See also:
- sidecountSideCfgVehicles config side valueSideplayerSidewesteastresistanceciviliansideLogicsideFriendlysideEnemysideUnknownsideEmptysideAmbientLifeSide relations
Notes
-
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Only post proven facts here! Add Note
[[Category:Introduced with a3 version 1.00]][[ Category: a3: New Functions | BIS FNC ENEMYSIDES]][[ Category: a3: Functions | BIS FNC ENEMYSIDES]]