BIS fnc getName: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to "") |
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| [[String]] - Unit's name |RETURNVALUE= | | [[String]] - Unit's name |RETURNVALUE= | ||
|x1= <code><nowiki>[</nowiki>[[player]]] [[call]] [[BIS_fnc_getName]];</code> | |x1= <code><nowiki>[</nowiki>[[player]]] [[call]] [[BIS_fnc_getName]];</code> | ||
| [[name]] |SEEALSO= | | [[name]] |SEEALSO= |
Revision as of 21:07, 17 January 2021
Description
- Description:
- Returns name of a unit. Name of unit is stored in it is namespace so it can be retrieved later, mainly for when unit dies. Name is stored in the variable BIS_fnc_getName_name.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object] call BIS_fnc_getName
- Parameters:
- object: Object - Object whose name should be returned
- Return Value:
- String - Unit's name
Examples
- Example 1:
[player] call BIS_fnc_getName;
Additional Information
- See also:
- name
Notes
-
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