BIS fnc enemyDetected: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
| 1.00 | | 1.00 | ||
|gr1 = Combat | |gr1 = Combat | ||
| Returns true if unit knows about nearby enemy unit or driven vehicle. | | Returns true if unit knows about nearby enemy unit or driven vehicle. | ||
| unit call [[BIS_fnc_enemyDetected]] | | unit call [[BIS_fnc_enemyDetected]] | ||
|p1= unit - [[Object]]: unit that is inspected | |p1= unit - [[Object]]: unit that is inspected | ||
| [[Boolean]]: True if an enemy was detected | | [[Boolean]]: True if an enemy was detected | ||
|x1= <code>_enemyDetected = _unit [[call]] '''BIS_fnc_enemyDetected''';</code> | |x1= <code>_enemyDetected = _unit [[call]] '''BIS_fnc_enemyDetected''';</code> | ||
| [[BIS_fnc_enemyTargets]] | | [[BIS_fnc_enemyTargets]] | ||
}} | }} |
Revision as of 23:03, 17 January 2021
Description
- Description:
- Returns true if unit knows about nearby enemy unit or driven vehicle.
- Execution:
- call
- Groups:
- Combat
Syntax
- Syntax:
- unit call BIS_fnc_enemyDetected
- Parameters:
- unit - Object: unit that is inspected
- Return Value:
- Boolean: True if an enemy was detected
Examples
- Example 1:
_enemyDetected = _unit call BIS_fnc_enemyDetected;
Additional Information
- See also:
- BIS_fnc_enemyTargets
Notes
-
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