BIS fnc exportInventory: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to "") |
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| [[String]] - [[SQF]] code or [[Config]] text when "config" option is chosen|RETURNVALUE= | | [[String]] - [[SQF]] code or [[Config]] text when "config" option is chosen|RETURNVALUE= | ||
|x1= <code><nowiki>[</nowiki>[[player]], "init", [[true]]] [[call]] [[BIS_fnc_exportInventory]];</code> | |x1= <code><nowiki>[</nowiki>[[player]], "init", [[true]]] [[call]] [[BIS_fnc_exportInventory]];</code> | ||
| [[BIS_fnc_loadInventory]], [[BIS_fnc_deleteInventory]], [[BIS_fnc_saveInventory]], [[getUnitLoadout]] |SEEALSO= | | [[BIS_fnc_loadInventory]], [[BIS_fnc_deleteInventory]], [[BIS_fnc_saveInventory]], [[getUnitLoadout]] |SEEALSO= |
Revision as of 21:10, 17 January 2021
Description
- Description:
- Exports unit's loadout as a String, also copies it to clipboard.
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- [unit, type, includeIdentity] call BIS_fnc_exportInventory
- Parameters:
- unit (Optional): Object - Unit whose loadout should be saved. Default: player
- type (Optional): String - Export type, can be:
- "script"- scripting commands, target is referred to as
_unit
- "init" - scripting commands, target is referred to as
this
- "config" - config attributes
- "script"- scripting commands, target is referred to as
- includeIdentity (Optional): Boolean - true to also export face, voice and insignia (applicable to "script" and "init" only). Default: true
- Return Value:
- String - SQF code or Config text when "config" option is chosen
Examples
- Example 1:
[player, "init", true] call BIS_fnc_exportInventory;
Additional Information
Notes
-
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