BIS fnc invString: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
Line 1: Line 1:
{{Function|Comments=
{{Function


| arma2 |Game name=
| arma2


|1.00|Game version=
|1.00


|gr1 = Inventory |GROUP1=
|gr1 = Inventory


|Returns inventory contents of given vehicle (unit).
|Returns inventory contents of given vehicle (unit).
Note: for vehicles it returns mounted gun and its ammo, not cargo weapons and ammo.|Description=
Note: for vehicles it returns mounted gun and its ammo, not cargo weapons and ammo.


| [object] call [[BIS_fnc_invString]] |Syntax=
| [object] call [[BIS_fnc_invString]]


|p1=object: [[Object]] |Parameter 1=
|p1=object: [[Object]]


| [[Array]] - Weapons and magazines|Return value=
| [[Array]] - Weapons and magazines




|x1= <code>[ [[player]] ] [[call]] [[BIS_fnc_invString]];</code>|Example 1=
|x1= <code>[ [[player]] ] [[call]] [[BIS_fnc_invString]];</code>




| [[BIS_fnc_invRemove]], [[BIS_fnc_invCodeToArray]], [[BIS_fnc_invSlots]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invSlotType]], [[BIS_fnc_invAdd]] |See also=
| [[BIS_fnc_invRemove]], [[BIS_fnc_invCodeToArray]], [[BIS_fnc_invSlots]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invSlotType]], [[BIS_fnc_invAdd]]
}}
}}



Revision as of 23:12, 17 January 2021

Hover & click on the images for description

Description

Description:
Returns inventory contents of given vehicle (unit). Note: for vehicles it returns mounted gun and its ammo, not cargo weapons and ammo.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[object] call BIS_fnc_invString
Parameters:
object: Object
Return Value:
Array - Weapons and magazines

Examples

Example 1:
[ player ] call BIS_fnc_invString;

Additional Information

See also:
BIS_fnc_invRemoveBIS_fnc_invCodeToArrayBIS_fnc_invSlotsBIS_fnc_invSlotsEmptyBIS_fnc_invSlotTypeBIS_fnc_invAdd

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section