BIS fnc moduleSaveGame: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.00 | |1.00 | ||
|gr1= Modules | |gr1= Modules | ||
|Saves the game. Saving has to be enabled. | |Saves the game. Saving has to be enabled. | ||
| [nil,nil,activated] call [[BIS_fnc_moduleSaveGame]] | | [nil,nil,activated] call [[BIS_fnc_moduleSaveGame]] | ||
|p1= nil: [[Nothing]] - Not used | |p1= nil: [[Nothing]] - Not used | ||
|p2= nil: [[Nothing]] - Not used | |p2= nil: [[Nothing]] - Not used | ||
|p3= activated: [[Boolean]] - (Optional, default [[true]]) When [[true]] game will be saved | |p3= activated: [[Boolean]] - (Optional, default [[true]]) When [[true]] game will be saved | ||
| [[Boolean]] - Always [[true]] | | [[Boolean]] - Always [[true]] | ||
|x1= <code>[[call]] [[BIS_fnc_moduleSaveGame]];</code> | |x1= <code>[[call]] [[BIS_fnc_moduleSaveGame]];</code> | ||
| [[saveGame]], [[BIS_fnc_saveGame]] | | [[saveGame]], [[BIS_fnc_saveGame]] | ||
}} | }} | ||
Revision as of 23:39, 17 January 2021
Description
Syntax
- Syntax:
- [nil,nil,activated] call BIS_fnc_moduleSaveGame
- Parameters:
- nil: Nothing - Not used
- nil: Nothing - Not used
- activated: Boolean - (Optional, default true) When true game will be saved
- Return Value:
- Boolean - Always true
Examples
- Example 1:
call BIS_fnc_moduleSaveGame;
Additional Information
- See also:
- saveGameBIS_fnc_saveGame
Notes
-
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