BIS fnc ordinalNumber: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1 = Strings |GROUP1=
|gr1 = Strings


| Return number as ordinal number (e.g. 1 become "1st") |DESCRIPTION=
| Return number as ordinal number (e.g. 1 become "1st")


| [number, language, isFeminine] call [[BIS_fnc_ordinalNumber]] |SYNTAX=
| [number, language, isFeminine] call [[BIS_fnc_ordinalNumber]]


|p1= number: [[Number]] |PARAMETER1=
|p1= number: [[Number]]


|p2= language: [[String]] - (Optional, current game [[language]]) |PARAMETER2=
|p2= language: [[String]] - (Optional, current game [[language]])


|p3= isFeminine: [[Boolean]] - (Optional, default [[false]]) |PARAMETER3=
|p3= isFeminine: [[Boolean]] - (Optional, default [[false]])


| [[String]] |RETURNVALUE=
| [[String]]


|x1= <code>_second = [42] [[call]] [[BIS_fnc_ordinalNumber]]; {{codecomment|// will return "42nd" for English-speaking players}}</code> |EXAMPLE1=
|x1= <code>_second = [42] [[call]] [[BIS_fnc_ordinalNumber]]; {{codecomment|// will return "42nd" for English-speaking players}}</code>


|x2= <code>_num1enm = [1, "English", [[false]]] [[call]] [[BIS_fnc_ordinalNumber]]; {{codecomment|// returns "1st"}}
|x2= <code>_num1enm = [1, "English", [[false]]] [[call]] [[BIS_fnc_ordinalNumber]]; {{codecomment|// returns "1st"}}
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_num1frw = [1, "French",&nbsp; &nbsp;[[true]]] [[call]] [[BIS_fnc_ordinalNumber]]; {{codecomment|// returns "1re"}}
_num1frw = [1, "French",&nbsp; &nbsp;[[true]]] [[call]] [[BIS_fnc_ordinalNumber]]; {{codecomment|// returns "1re"}}
_num1esm = [1, "Spanish", [[false]]] [[call]] [[BIS_fnc_ordinalNumber]]; {{codecomment|// returns "1"}}
_num1esm = [1, "Spanish", [[false]]] [[call]] [[BIS_fnc_ordinalNumber]]; {{codecomment|// returns "1"}}
_num1esw = [1, "Spanish", &nbsp;[[true]]] [[call]] [[BIS_fnc_ordinalNumber]]; {{codecomment|// returns "1*" for Portuguese, Italian and Spanish}}</code> |EXAMPLE2=
_num1esw = [1, "Spanish", &nbsp;[[true]]] [[call]] [[BIS_fnc_ordinalNumber]]; {{codecomment|// returns "1*" for Portuguese, Italian and Spanish}}</code>


|x3= <code>_num1en = [1, "English"] [[call]] [[BIS_fnc_ordinalNumber]]; {{codecomment|// returns "1st"}}
|x3= <code>_num1en = [1, "English"] [[call]] [[BIS_fnc_ordinalNumber]]; {{codecomment|// returns "1st"}}
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_num1en = [3, "English"] [[call]] [[BIS_fnc_ordinalNumber]]; {{codecomment|// returns "3rd"}}
_num1en = [3, "English"] [[call]] [[BIS_fnc_ordinalNumber]]; {{codecomment|// returns "3rd"}}
_num1en = [4, "English"] [[call]] [[BIS_fnc_ordinalNumber]]; {{codecomment|// returns "4th"}}
_num1en = [4, "English"] [[call]] [[BIS_fnc_ordinalNumber]]; {{codecomment|// returns "4th"}}
_num1en = [9, "English"] [[call]] [[BIS_fnc_ordinalNumber]]; {{codecomment|// returns "9th"}}</code> |EXAMPLE3=
_num1en = [9, "English"] [[call]] [[BIS_fnc_ordinalNumber]]; {{codecomment|// returns "9th"}}</code>


|x4= <code>_second = [1, "unknownLanguage"] [[call]] [[BIS_fnc_ordinalNumber]]; {{codecomment|// will return "1." if language is not recognised/supported}}</code> |EXAMPLE4=
|x4= <code>_second = [1, "unknownLanguage"] [[call]] [[BIS_fnc_ordinalNumber]]; {{codecomment|// will return "1." if language is not recognised/supported}}</code>


| [[language]] |SEEALSO=
| [[language]]


}}
}}

Revision as of 23:39, 17 January 2021

Hover & click on the images for description

Description

Description:
Return number as ordinal number (e.g. 1 become "1st")
Execution:
call
Groups:
Strings

Syntax

Syntax:
[number, language, isFeminine] call BIS_fnc_ordinalNumber
Parameters:
number: Number
language: String - (Optional, current game language)
isFeminine: Boolean - (Optional, default false)
Return Value:
String

Examples

Example 1:
_second = [42] call BIS_fnc_ordinalNumber; // will return "42nd" for English-speaking players
Example 2:
_num1enm = [1, "English", false] call BIS_fnc_ordinalNumber; // returns "1st" _num1frm = [1, "French",  false] call BIS_fnc_ordinalNumber; // returns "1er" _num1frw = [1, "French",   true] call BIS_fnc_ordinalNumber; // returns "1re" _num1esm = [1, "Spanish", false] call BIS_fnc_ordinalNumber; // returns "1" _num1esw = [1, "Spanish",  true] call BIS_fnc_ordinalNumber; // returns "1*" for Portuguese, Italian and Spanish
Example 3:
_num1en = [1, "English"] call BIS_fnc_ordinalNumber; // returns "1st" _num1en = [2, "English"] call BIS_fnc_ordinalNumber; // returns "2nd" _num1en = [3, "English"] call BIS_fnc_ordinalNumber; // returns "3rd" _num1en = [4, "English"] call BIS_fnc_ordinalNumber; // returns "4th" _num1en = [9, "English"] call BIS_fnc_ordinalNumber; // returns "9th"
Example 4:
_second = [1, "unknownLanguage"] call BIS_fnc_ordinalNumber; // will return "1." if language is not recognised/supported

Additional Information

See also:
language

Notes

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