BIS fnc sunriseSunsetTime: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "")
m (Text replacement - " *\|= * " to " ")
Line 16: Line 16:
| [[Array]] in format [<sunriseTime:number>,<sunsetTime:number>]. Returns special values when the world position is behind the polar cicle: [0,-1] - polar summer (i.e., no sunset), [-1,0] - polar winter (i.e., no sunrise). |RETURNVALUE=
| [[Array]] in format [<sunriseTime:number>,<sunsetTime:number>]. Returns special values when the world position is behind the polar cicle: [0,-1] - polar summer (i.e., no sunset), [-1,0] - polar winter (i.e., no sunrise). |RETURNVALUE=


|x1= <code>_sunriseSunsetTime = [[date]] [[call]] [[BIS_fnc_sunriseSunsetTime]];{{cc|// get sunrise/sunset time for the current date}}</code> |=
|x1= <code>_sunriseSunsetTime = [[date]] [[call]] [[BIS_fnc_sunriseSunsetTime]];{{cc|// get sunrise/sunset time for the current date}}</code>


| [[sunOrMoon]] |SEEALSO=
| [[sunOrMoon]] |SEEALSO=

Revision as of 21:40, 17 January 2021


Hover & click on the images for description

Description

Description:
Calculate sunrise and sunset time.
Execution:
call
Groups:
Environment

Syntax

Syntax:
[year,month,day,hour,minute] call BIS_fnc_sunriseSunsetTime;
Parameters:
Array - date in format [year,month,day,hour,minute], i.e., standard game date format
Return Value:
Array in format [<sunriseTime:number>,<sunsetTime:number>]. Returns special values when the world position is behind the polar cicle: [0,-1] - polar summer (i.e., no sunset), [-1,0] - polar winter (i.e., no sunrise).

Examples

Example 1:
_sunriseSunsetTime = date call BIS_fnc_sunriseSunsetTime;// // get sunrise/sunset time for the current date

Additional Information

See also:
sunOrMoon

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section