BIS fnc updatePlayerArray: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
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| [[Array]] - Array with new player objects|RETURNVALUE= | | [[Array]] - Array with new player objects|RETURNVALUE= | ||
|x1= <code>_newPlayerObjects = _oldPlayerObjects [[call]] [[BIS_fnc_updatePlayerArray]];</code> | |x1= <code>_newPlayerObjects = _oldPlayerObjects [[call]] [[BIS_fnc_updatePlayerArray]];</code> | ||
| [[player]], [[allPlayers]], [[playableUnits]]|SEEALSO= | | [[player]], [[allPlayers]], [[playableUnits]]|SEEALSO= |
Revision as of 21:16, 17 January 2021
Description
- Description:
- Updates dead player objects to their current respawned objects.
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- [input] call BIS_fnc_updatePlayerArray
- Parameters:
- input: Array of Objects - Array of old player objects
- Return Value:
- Array - Array with new player objects
Examples
- Example 1:
_newPlayerObjects = _oldPlayerObjects call BIS_fnc_updatePlayerArray;
Additional Information
- See also:
- playerallPlayersplayableUnits
Notes
-
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