BIS fnc runLater: Difference between revisions

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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.16|Game version=
|1.16


|gr1 = Program Flow |GROUP1=
|gr1 = Program Flow


| Stack code/function that should be run later, after some time/frames or/and custom condition. |DESCRIPTION=
| Stack code/function that should be run later, after some time/frames or/and custom condition.


| param call [[BIS_fnc_runLater]]; |SYNTAX=
| param call [[BIS_fnc_runLater]];


|p1= Unique Id : [[String]] |PARAMETER1=
|p1= Unique Id : [[String]]
|p2= Code/function that is executed later : [<nowiki/>[[Code]], [[String]]<nowiki>]</nowiki> |PARAMETER2=
|p2= Code/function that is executed later : [<nowiki/>[[Code]], [[String]]<nowiki>]</nowiki>
|p3= The timer value (can be in seconds or frames) : [[Number]] |PARAMETER3=
|p3= The timer value (can be in seconds or frames) : [[Number]]
|p4= The timer type, can be "seconds" or "frames" : [[String]] |PARAMETER4=
|p4= The timer type, can be "seconds" or "frames" : [[String]]
|p5= The custom condition, code is only executed if timer is validated and condition is met : [[Code]] |PARAMETER5=
|p5= The custom condition, code is only executed if timer is validated and condition is met : [[Code]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]
   
   
|x1= <code>//Hints current game time in the next frame after 5 seconds have passed
|x1= <code>//Hints current game time in the next frame after 5 seconds have passed
["uniqueId", { hint str time; }, 5] call BIS_fnc_runLater;</code> |Example1=
["uniqueId", { hint str time; }, 5] call BIS_fnc_runLater;</code>


|x2= <code>//Hints current game time in the next frame after 120 frames have passed
|x2= <code>//Hints current game time in the next frame after 120 frames have passed
["uniqueId", { hint str time; }, 120, "frames"] call BIS_fnc_runLater;</code> |Example2=
["uniqueId", { hint str time; }, 120, "frames"] call BIS_fnc_runLater;</code>


|x3= <code>//Hints current game time in the next frame after BIS_variable is assigned
|x3= <code>//Hints current game time in the next frame after BIS_variable is assigned
["uniqueId", { hint str time; }, nil, nil, { !isNil { BIS_variable } }] call BIS_fnc_runLater;</code> |EXAMPLE3=
["uniqueId", { hint str time; }, nil, nil, { !isNil { BIS_variable } }] call BIS_fnc_runLater;</code>


|x4= <code>//Hints current game time in the next frame after 5 seconds have passed and BIS_variable is assigned
|x4= <code>//Hints current game time in the next frame after 5 seconds have passed and BIS_variable is assigned
["uniqueId", { hint str time; }, 5, "seconds", { !isNil { BIS_variable } }] call BIS_fnc_runLater;</code> |EXAMPLE4=
["uniqueId", { hint str time; }, 5, "seconds", { !isNil { BIS_variable } }] call BIS_fnc_runLater;</code>


|x5= <code>//Hints current game time in the next frame
|x5= <code>//Hints current game time in the next frame
["uniqueId", { hint str time; }] call BIS_fnc_runLater;</code> |EXAMPLE5=
["uniqueId", { hint str time; }] call BIS_fnc_runLater;</code>


| |SEEALSO=
|


}}
}}

Revision as of 23:49, 17 January 2021

Hover & click on the images for description

Description

Description:
Stack code/function that should be run later, after some time/frames or/and custom condition.
Execution:
call
Groups:
Program Flow

Syntax

Syntax:
param call BIS_fnc_runLater;
Parameters:
Unique Id : String
Code/function that is executed later : [Code, String]
The timer value (can be in seconds or frames) : Number
The timer type, can be "seconds" or "frames" : String
The custom condition, code is only executed if timer is validated and condition is met : Code
Return Value:
Nothing

Examples

Example 1:
//Hints current game time in the next frame after 5 seconds have passed ["uniqueId", { hint str time; }, 5] call BIS_fnc_runLater;
Example 2:
//Hints current game time in the next frame after 120 frames have passed ["uniqueId", { hint str time; }, 120, "frames"] call BIS_fnc_runLater;
Example 3:
//Hints current game time in the next frame after BIS_variable is assigned ["uniqueId", { hint str time; }, nil, nil, { !isNil { BIS_variable } }] call BIS_fnc_runLater;
Example 4:
//Hints current game time in the next frame after 5 seconds have passed and BIS_variable is assigned ["uniqueId", { hint str time; }, 5, "seconds", { !isNil { BIS_variable } }] call BIS_fnc_runLater;
Example 5:
//Hints current game time in the next frame ["uniqueId", { hint str time; }] call BIS_fnc_runLater;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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