ctrlSetPixelPrecision: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.82|Game version=
|1.82


|gr1= GUI Control |GROUP1=
|gr1= GUI Control


| Enable or disable pixel precision (rounding) in a given control interface. |DESCRIPTION=
| Enable or disable pixel precision (rounding) in a given control interface.


| controlName [[ctrlSetPixelPrecision]] mode |SYNTAX=
| controlName [[ctrlSetPixelPrecision]] mode


|p1= controlName: [[Control]] |PARAMETER1=
|p1= controlName: [[Control]]


|p2= mode: [[Number]] or [[String]] - can be one of the following:
|p2= mode: [[Number]] or [[String]] - can be one of the following:
* 0 / "AUTO" - control position (x,y,w,h) is always rounded to whole pixels (game default)
* 0 / "AUTO" - control position (x,y,w,h) is always rounded to whole pixels (game default)
* 1 / "ON" - control position (x,y,w,h) is rounded to whole pixels only when not animating
* 1 / "ON" - control position (x,y,w,h) is rounded to whole pixels only when not animating
* 2 / "OFF" - control position (x,y,w,h) is always precise, no pixel rounding applies here |PARAMETER2=
* 2 / "OFF" - control position (x,y,w,h) is always precise, no pixel rounding applies here


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


   
   
|x1= <code>_control [[ctrlSetPixelPrecision]] 2; {{codecomment|// Enables pixel precision of the given control}}</code> |EXAMPLE1=
|x1= <code>_control [[ctrlSetPixelPrecision]] 2; {{codecomment|// Enables pixel precision of the given control}}</code>


| [[ctrlCommit]], [[ctrlCreate]], [[ctrlDelete]], [[ctrlModel]], [[ctrlSetModel]], [[ctrlPosition]], [[ctrlClassName]], [[displayCtrl]], [[ctrlModelScale]], [[ctrlSetModelScale]], [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]], [[ctrlSetPosition]] |SEEALSO=
| [[ctrlCommit]], [[ctrlCreate]], [[ctrlDelete]], [[ctrlModel]], [[ctrlSetModel]], [[ctrlPosition]], [[ctrlClassName]], [[displayCtrl]], [[ctrlModelScale]], [[ctrlSetModelScale]], [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]], [[ctrlSetPosition]]


}}
}}

Revision as of 00:27, 18 January 2021

Hover & click on the images for description

Description

Description:
Enable or disable pixel precision (rounding) in a given control interface.
Groups:
GUI Control

Syntax

Syntax:
controlName ctrlSetPixelPrecision mode
Parameters:
controlName: Control
mode: Number or String - can be one of the following:
  • 0 / "AUTO" - control position (x,y,w,h) is always rounded to whole pixels (game default)
  • 1 / "ON" - control position (x,y,w,h) is rounded to whole pixels only when not animating
  • 2 / "OFF" - control position (x,y,w,h) is always precise, no pixel rounding applies here
Return Value:
Nothing

Examples

Example 1:
_control ctrlSetPixelPrecision 2; // Enables pixel precision of the given control

Additional Information

See also:
ctrlCommitctrlCreatectrlDeletectrlModelctrlSetModelctrlPositionctrlClassNamedisplayCtrlctrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUpctrlSetPosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section