preloadTitleObj: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma1 | | arma1 | ||
|1.00 | |1.00 | ||
|gr1= GUI Control | |gr1= GUI Control | ||
| Preloads data for the given resource object. | | Preloads data for the given resource object. | ||
|'''preloadTitleObj''' [name, type, speed, showInMap] | |'''preloadTitleObj''' [name, type, speed, showInMap] | ||
|p1= [name, type, speed, showInMap]: [[Array]] | |p1= [name, type, speed, showInMap]: [[Array]] | ||
|p2= name: [[String]] - defined in <tt>[[configFile]] >> "CfgTitles" >> name</tt> | |p2= name: [[String]] - defined in <tt>[[configFile]] >> "CfgTitles" >> name</tt> | ||
|p3= type: [[String]] - "PLAIN" e.g. | |p3= type: [[String]] - "PLAIN" e.g. | ||
|p4= speed (Optional): [[Number]] - Default: -1 | |p4= speed (Optional): [[Number]] - Default: -1 | ||
|p5= showInMap (Optional): [[Boolean]] - Default: [[true]] | |p5= showInMap (Optional): [[Boolean]] - Default: [[true]] | ||
|[[Boolean]] | |[[Boolean]] | ||
|x1= <code>_ok = [[preloadTitleObj]] ["BISLogo", "PLAIN"]</code> | |x1= <code>_ok = [[preloadTitleObj]] ["BISLogo", "PLAIN"]</code> | ||
| [[cutObj]] | | [[cutObj]] | ||
}} | }} |
Revision as of 01:11, 18 January 2021
Description
- Description:
- Preloads data for the given resource object.
- Groups:
- GUI Control
Syntax
- Syntax:
- preloadTitleObj [name, type, speed, showInMap]
- Parameters:
- [name, type, speed, showInMap]: Array
- name: String - defined in configFile >> "CfgTitles" >> name
- type: String - "PLAIN" e.g.
- speed (Optional): Number - Default: -1
- showInMap (Optional): Boolean - Default: true
- Return Value:
- Boolean
Examples
- Example 1:
_ok = preloadTitleObj ["BISLogo", "PLAIN"]
Additional Information
- See also:
- cutObj
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: GUI Control
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands