BIN fnc frequencyToString: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" or...) |
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Revision as of 21:17, 17 January 2021
Description
- Description:
/* Description: Returns frequency as a string Parameter(s): 0: NUMBER - frequency in MHz, returned value is in format "<value> <unit>" ARRAY in format [NUMBER,NUMBER] - frequency range in MHz, returned value is in format "<value1> <unit1> - <value2> <unit2>" 1: NUMBER - order offset. When 0, frequency 1000 will return "1 GHz". When -1, returned value will be "1000 MHz" 2: BOOL - true if input values are in Hz, false if in MHz (standard across the game) Returns: STRING */ #define UNITS [\ localize "STR_A3_C_fnc_frequencyToString_Hz0",\ localize "STR_A3_C_fnc_frequencyToString_Hz1",\ localize "STR_A3_C_fnc_frequencyToString_Hz2",\ localize "STR_A3_C_fnc_frequencyToString_Hz3",\ localize "STR_A3_C_fnc_frequencyToString_Hz4",\ localize "STR_A3_C_fnc_frequencyToString_Hz5",\ localize "STR_A3_C_fnc_frequencyToString_Hz6"\ ] // ^0 ^3 ^6 ^9 ^12 ^15 ^18 //#define UNITS ["Hz","kHz","MHz","GHz","THz","PHz","EHz"]
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- EM Interface
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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