BIN fnc CBRNGearDeactivate: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" or...) |
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "") |
||
Line 43: | Line 43: | ||
[[Category:Functions|{{uc:CBRNGearDeactivate}}]] | [[Category:Functions|{{uc:CBRNGearDeactivate}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:CBRNGearDeactivate}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:CBRNGearDeactivate}}]] |
Revision as of 01:18, 18 January 2021
Description
- Description:
/* Description: Deactivates a specific piece of CBRN gear for a character entity. NOTE: Module / function set not robust nor completed - not recommended for usage at this stage! Parameter(s): 0: OBJECT - character entity to deactivate CBRN gear for 1: STRING - CBRN gear class name to deactivate Returns: BOOL */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Modules - CBRNBroken Functions
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note