BIS fnc saveInventory: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.00 | |1.00 | ||
|gr1 = Inventory | |gr1 = Inventory | ||
| Save unit's loadout. | | Save unit's loadout. | ||
| [unit,input,params,delete] call [[BIS_fnc_saveInventory]] | | [unit,input,params,delete] call [[BIS_fnc_saveInventory]] | ||
|p1= unit: [[Object]] - Unit whose inventory should be saved | |p1= unit: [[Object]] - Unit whose inventory should be saved | ||
|p2= input: [[Array]] in format: | |p2= input: [[Array]] in format: | ||
*1: [[Namespace]], [[Group]] or [[Object]] - Target where the loadout is stored | *1: [[Namespace]], [[Group]] or [[Object]] - Target where the loadout is stored | ||
*2: [[String]] - Loadout name | *2: [[String]] - Loadout name | ||
|p3= params: [[Array]] - (Optional, default [ ]) Custom parameters stored with the loadout | |p3= params: [[Array]] - (Optional, default [ ]) Custom parameters stored with the loadout | ||
|p4= delete: [[Boolean]] - (Optional, default [[false]]) Whether or not to delete the loadout | |p4= delete: [[Boolean]] - (Optional, default [[false]]) Whether or not to delete the loadout | ||
| [[Array]] - Saved value | | [[Array]] - Saved value | ||
|x1= <code>[ [[player]], [<nowiki/>[[missionNamespace]], "BIS_inv"], [], true ] [[call]] [[BIS_fnc_saveInventory]];</code> | |x1= <code>[ [[player]], [<nowiki/>[[missionNamespace]], "BIS_inv"], [], true ] [[call]] [[BIS_fnc_saveInventory]];</code> | ||
| [[BIS_fnc_loadInventory]][[BIS_fnc_exportInventory]][[BIS_fnc_deleteInventory]], [[getUnitLoadout]] | | [[BIS_fnc_loadInventory]][[BIS_fnc_exportInventory]][[BIS_fnc_deleteInventory]], [[getUnitLoadout]] | ||
}} | }} | ||
Revision as of 23:46, 17 January 2021
Description
Syntax
- Syntax:
- [unit,input,params,delete] call BIS_fnc_saveInventory
- Parameters:
- unit: Object - Unit whose inventory should be saved
- input: Array in format:
- params: Array - (Optional, default [ ]) Custom parameters stored with the loadout
- delete: Boolean - (Optional, default false) Whether or not to delete the loadout
- Return Value:
- Array - Saved value
Examples
- Example 1:
[ player, [missionNamespace, "BIS_inv"], [], true ] call BIS_fnc_saveInventory;
Additional Information
Notes
-
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Only post proven facts here! Add Note
Bottom Section
- Posted on August 2, 2020 - 15:22 (UTC)
- Ilias38rus
- Doesn't work for backpacks in backpack, unlike getUnitLoadout.