BIS fnc commsMenuCreate: Difference between revisions

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{{Function|Comments=
{{Function


| arma2 |Game name=
| arma2


|1.00|Game version=
|1.00


|gr1 = Communication Menu |GROUP1=
|gr1 = Communication Menu


| Creates the global communications menu, if it is not already created. All entries are invisible by default. Unhide appropriate sections by using [[BIS_fnc_commsMenuToggleVisibility]].|DESCRIPTION=
| Creates the global communications menu, if it is not already created. All entries are invisible by default. Unhide appropriate sections by using [[BIS_fnc_commsMenuToggleVisibility]].




|  call [[BIS_fnc_commsMenuCreate]] |SYNTAX=
|  call [[BIS_fnc_commsMenuCreate]]


| [[Boolean]] - [[true]] if successful|RETURNVALUE=
| [[Boolean]] - [[true]] if successful


|x1= <code>[[call]] [[BIS_fnc_commsMenuCreate]];</code>
|x1= <code>[[call]] [[BIS_fnc_commsMenuCreate]];</code>


|[[BIS_fnc_commsMenuToggleVisibility]] |SEEALSO=
|[[BIS_fnc_commsMenuToggleVisibility]]
}}
}}



Revision as of 22:39, 17 January 2021

Hover & click on the images for description

Description

Description:
Creates the global communications menu, if it is not already created. All entries are invisible by default. Unhide appropriate sections by using BIS_fnc_commsMenuToggleVisibility.
Execution:
call
Groups:
Communication Menu

Syntax

Syntax:
call BIS_fnc_commsMenuCreate
Return Value:
Boolean - true if successful

Examples

Example 1:
call BIS_fnc_commsMenuCreate;

Additional Information

See also:
BIS_fnc_commsMenuToggleVisibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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