BIS fnc inAngleSector: Difference between revisions
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.00 | |1.00 | ||
|gr1 = Geometry | |gr1 = Geometry | ||
|Checks if a position lies within an angle sector.<br> | |Checks if a position lies within an angle sector.<br> | ||
[[Image: BIS fnc inAngleSector.jpg|700px]] | [[Image: BIS fnc inAngleSector.jpg|700px]] | ||
| [[Boolean]]: Returns [[true]] if the position lies within sector | | [center, centerAngle, sectorWidth, position] call '''BIS_fnc_inAngleSector''' | ||
|p1= center : [[Array]] - Center position | |||
|p2= centerAngle : [[Number]] - Defines the center angle of the sector | |||
|p3= sectorWidth: [[Number]] - Defines the width of the sector in degrees | |||
|p4= position: [[Array]] - The position which should be checked | |||
| [[Boolean]]: Returns [[true]] if the position lies within sector | |||
|x1=<code>[ [[position]] [[player]], [[getDir]] [[player]], 30, [[position]] enemy_tank ] [[call]] [[BIS_fnc_inAngleSector]];</code> | |x1=<code>[ [[position]] [[player]], [[getDir]] [[player]], 30, [[position]] enemy_tank ] [[call]] [[BIS_fnc_inAngleSector]];</code> | ||
| [[BIS_fnc_isInFrontOf]] | | [[BIS_fnc_isInFrontOf]] | ||
}} | }} |
Revision as of 23:12, 17 January 2021
Description
Syntax
- Syntax:
- [center, centerAngle, sectorWidth, position] call BIS_fnc_inAngleSector
- Parameters:
- center : Array - Center position
- centerAngle : Number - Defines the center angle of the sector
- sectorWidth: Number - Defines the width of the sector in degrees
- position: Array - The position which should be checked
- Return Value:
- Boolean: Returns true if the position lies within sector
Examples
Additional Information
- See also:
- BIS_fnc_isInFrontOf
Notes
-
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