BIS fnc spawnObjects: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "^ \{\{(Command|Function)" to "{{$1")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
Line 1: Line 1:
{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|= Game version
|1.00|= Game version


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation


| Create a stack of objects at given position or on top of given object (eg. table). |DESCRIPTION=
| Create a stack of objects at given position or on top of given object (eg. table).


| [position, className, count, offsetMatrix, offsetDir, dirNoise, enableSimulation] call [[BIS_fnc_spawnObjects]] |SYNTAX=
| [position, className, count, offsetMatrix, offsetDir, dirNoise, enableSimulation] call [[BIS_fnc_spawnObjects]]


|p1= position: [[PositionASL]], or [[Array]] as [referenceObject, placement]
|p1= position: [[PositionASL]], or [[Array]] as [referenceObject, placement]
Line 17: Line 17:
** "TOP" = top of the objects boundingbox
** "TOP" = top of the objects boundingbox
** "GROUND" = sitting just on the ground
** "GROUND" = sitting just on the ground
** "ROADWAY" = sitting just on the ground |PARAMETER1=
** "ROADWAY" = sitting just on the ground


|p2= className: [[String]] - class of the object(s) to spawn; all will use the same class |PARAMETER2=
|p2= className: [[String]] - class of the object(s) to spawn; all will use the same class


|p3= count: [[Number]] (Optional, default: 1) - how many objects will be spawned |PARAMETER3=
|p3= count: [[Number]] (Optional, default: 1) - how many objects will be spawned


|p4= offsetMatrix: [[Array]] (Optional, default: [0,0,0]) - starting spawning position offset |PARAMETER4=
|p4= offsetMatrix: [[Array]] (Optional, default: [0,0,0]) - starting spawning position offset


|p5= offsetDir: [[Number]] (Optional, default: 0) - starting spawning direction offset |PARAMETER5=
|p5= offsetDir: [[Number]] (Optional, default: 0) - starting spawning direction offset


|p6= dirNoise: [[Code]] (Optional, default: {0}) - spawned object direction delta from the starting direction, defined as code returning dir delta value |PARAMETER6=
|p6= dirNoise: [[Code]] (Optional, default: {0}) - spawned object direction delta from the starting direction, defined as code returning dir delta value


|p7= enableSimulation: [[Boolean]] (Optional, default: false) - shall the simulation of the spawned objects be enabled or not |PARAMETER7=
|p7= enableSimulation: [[Boolean]] (Optional, default: false) - shall the simulation of the spawned objects be enabled or not


| [[Array]] of created [[Object|Objects]] |RETURNVALUE=
| [[Array]] of created [[Object|Objects]]


|x1= <code>_randomPos = [([[random]] 0.2) -0.1, ([[random]] 0.2) -0.1, 0];
|x1= <code>_randomPos = [([[random]] 0.2) -0.1, ([[random]] 0.2) -0.1, 0];
_objects = [<nowiki/>[_table, "TOP"], "Box_NATO_Wps_F", 3, _randomPos,([[random]] 20)-10] [[call]] [[BIS_fnc_spawnObjects]];</code> |EXAMPLE1=
_objects = [<nowiki/>[_table, "TOP"], "Box_NATO_Wps_F", 3, _randomPos,([[random]] 20)-10] [[call]] [[BIS_fnc_spawnObjects]];</code>


| [[createVehicle]], [[createSimpleObject]], [[enableSimulation]] |SEEALSO=
| [[createVehicle]], [[createSimpleObject]], [[enableSimulation]]


}}
}}

Revision as of 23:44, 17 January 2021

Hover & click on the images for description

Description

Description:
Create a stack of objects at given position or on top of given object (eg. table).
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[position, className, count, offsetMatrix, offsetDir, dirNoise, enableSimulation] call BIS_fnc_spawnObjects
Parameters:
position: PositionASL, or Array as [referenceObject, placement]
  • referenceObject: Object
  • placement: String - can be:
    • "BOTTOM" = at the bottom of the object
    • "TOP" = top of the objects boundingbox
    • "GROUND" = sitting just on the ground
    • "ROADWAY" = sitting just on the ground
className: String - class of the object(s) to spawn; all will use the same class
count: Number (Optional, default: 1) - how many objects will be spawned
offsetMatrix: Array (Optional, default: [0,0,0]) - starting spawning position offset
offsetDir: Number (Optional, default: 0) - starting spawning direction offset
dirNoise: Code (Optional, default: {0}) - spawned object direction delta from the starting direction, defined as code returning dir delta value
enableSimulation: Boolean (Optional, default: false) - shall the simulation of the spawned objects be enabled or not
Return Value:
Array of created Objects

Examples

Example 1:
_randomPos = [(random 0.2) -0.1, (random 0.2) -0.1, 0]; _objects = [[_table, "TOP"], "Box_NATO_Wps_F", 3, _randomPos,(random 20)-10] call BIS_fnc_spawnObjects;

Additional Information

See also:
createVehiclecreateSimpleObjectenableSimulation

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section