BIN fnc updateIDWMapDrawData: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "") |
||
Line 39: | Line 39: | ||
[[Category:Functions|{{uc:updateIDWMapDrawData}}]] | [[Category:Functions|{{uc:updateIDWMapDrawData}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:updateIDWMapDrawData}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:updateIDWMapDrawData}}]] |
Revision as of 01:28, 18 January 2021
Description
- Description:
/* Killzone_Kid Description: Retrieves draw data for IDWMap and stores it in 'IDWMapDrawData' variable on map control for use in 'Draw' event handler. Should be called in scheduled environment to spread the load. Parameter(s): NONE Returns: BOOL - true on success if called from scheduled NOTHING - if called from unscheduled Example: call BIN_fnc_updateIDWMapDrawData */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- IDWMap
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note