BIS fnc encodeFlags8: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - "(\| )+\}\}" to "}}")
Line 35: Line 35:
|x1= <code></code>
|x1= <code></code>


|
}}
}}



Revision as of 14:55, 18 January 2021

Hover & click on the images for description

Description

Description:
/*
	Encodes array of unique 8-state flags (0,1,2,3,4,5,6,7) into a single number.

	Syntax:
	-------
	_encodedFlags:scalar = _flags:array call bis_fnc_encodeFlags8;

	Example:
	--------
	4311 = [7,2,3,0,1] call bis_fnc_encodeFlags8;

	Explanation:
	------------
	[7,2,3,0,1] -> 001 000 011 010 111 -> 0001 0000 1101 0111 -> 4311
*/
Template:placeholder
Execution:
call
Groups:
Bitwise

Syntax

Syntax:
[] call BIS_fnc_encodeFlags8
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note