BIS fnc initVehicleKart: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "") |
||
Line 28: | Line 28: | ||
[[Category:Functions|{{uc:initVehicleKart}}]] | [[Category:Functions|{{uc:initVehicleKart}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:initVehicleKart}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:initVehicleKart}}]] |
Revision as of 01:06, 18 January 2021
Description
Syntax
- Syntax:
- [kart,number,livery,raceTeam] call BIS_fnc_initVehicleKart
- Parameters:
- kart: Object
- number: Array - (Optional, default [-1,-1]) Kart number from 00 to 99
- livery: Number - (Optional, default Random) Kart livery. A integer from 0 to 9
- raceTeam: Number - (Optional, default Matches the livery) Driver uniform
- Return Value:
- Boolean - Always true
Examples
- Example 1:
[BIS_kart, [9,7], -1, -1] call BIS_fnc_initVehicleKart;
Additional Information
- See also:
- BIS_fnc_initVehicleArma 3 Karts
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note