BIS fnc returnVehicleTurrets: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "") |
||
Line 21: | Line 21: | ||
}} | }} | ||
[[Category:Functions|{{uc:returnVehicleTurrets}}]] | [[Category:Functions|{{uc:returnVehicleTurrets}}]] |
Revision as of 01:09, 18 January 2021
Description
- Description:
- Return the path to all turrets and sub-turrets in a vehicle.
- Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- [configEntry] call BIS_fnc_returnVehicleTurrets
- Parameters:
- configEntry: Config - vehicle config entry
- Return Value:
- Array - turret paths ([0], [0, 1] format)
Examples
- Example 1:
[configFile >> "CfgVehicles" >> "B_MBT_01_TUSK_F"] call BIS_fnc_returnVehicleTurrets;
Additional Information
- See also:
- allTurretsBIS_fnc_allTurrets
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note