BIS fnc setRespawnDelay: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "")
Line 34: Line 34:
}}
}}


<h3 style="display:none">Bottom Section</h3>
 


[[Category:Functions|{{uc:setRespawnDelay}}]]
[[Category:Functions|{{uc:setRespawnDelay}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:setRespawnDelay}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:setRespawnDelay}}]]

Revision as of 01:15, 18 January 2021

Hover & click on the images for description

Description

Description:
/*

	Description:
	Increase the respawn time based on a condition

	Parameter(s):
		0: CODE - Condition, must return BOOL
		1: NUMBER - delay in seconds which is applied when the condition is true
		2: STRING - description displayed when the delay is in effect

	Returns:
	NOTHING
*/
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Respawn

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note