BIS fnc rotateVector3D: Difference between revisions
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Revision as of 21:21, 23 January 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Vectors
Syntax
- Syntax:
- Syntax needed
- Parameters:
- [vector, angle, axis]: Array
- vector: Array - given vector in format Vector3D
- angle: Number - given angle (taken in the opposite direction to the one defined by the right hand rule)
- axis: Number - rotation axis:
- 0 - X axis
- 1 - Y axis
- 2 - Z axis
- Return Value:
- Return value needed
Examples
- Example 1:
[vectorDir player, 90, 2] call BIS_fnc_rotateVector3D;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note