animationNames: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
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| [[animate]], [[animationPhase]], [[animateDoor]], [[doorPhase]], [[animateSource]], [[animationSourcePhase]]
| [[animate]], [[animationPhase]], [[animateDoor]], [[doorPhase]], [[animateSource]], [[animationSourcePhase]]


| |MPBEHAVIOUR=
|
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Revision as of 10:33, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns Array of Strings where elements are the names of model animations, which should theoretically be available for use with animate command. However in practice this depends on whether animation is also made available for use in scripts via config.
Groups:
Animations

Syntax

Syntax:
animationNames object
Parameters:
object: Object
Return Value:
Array of Strings

Examples

Example 1:
_names = animationNames static_AT; Returns: ["MainTurret", "MainGun", "MainTurret_destructX", "MainTurret_destructY", "MainTurret_destructZ", "MainGun_destructX", "MainGun_destructY", "MainGun_destructZ", "magazine_destruct", "ammo_belt_destruct", "bolt_destruct", "charging_handle_destruct", "damagehideVez_destruct", "damagehideHlaven_destruct", "damagehideRecoil_destruct", "Turret_shake", "Turret_shake_aside", "Magazine_hide", "Ammo_belt_hide", "muzzleFlash", "AddAutonomous_unhide", "bullet001_reload_hide", "bullet002_reload_hide", "bullet003_reload_hide", "bullet004_reload_hide", "bullet005_reload_hide", "bullet006_reload_hide", "bullet007_reload_hide", "bullet008_reload_hide"]

Additional Information

See also:
animateanimationPhaseanimateDoordoorPhaseanimateSourceanimationSourcePhase

Notes

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Notes

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