enableGunLights Arma 2: Difference between revisions

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Revision as of 01:39, 18 January 2021

Hover & click on the images for description

Description

Description:
Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off.
Arma 3
This syntax is for Arma 2: Operation Arrowhead. For Arma 3 syntax, see enableGunLights.
Groups:
LightsWeapons

Syntax

Syntax:
thing enableGunLights value
Parameters:
thing: Object or Group - the unit or the group forced to use gun lights
value: Boolean
Return Value:
Nothing

Examples

Example 1:
_group enableGunLights true;
Example 2:
_unit enableGunLights false;

Additional Information

See also:
enableGunLights

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes