listVehicleSensors: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "") |
||
Line 25: | Line 25: | ||
</dl> | </dl> | ||
{{GameCategory|arma3|New Scripting Commands}} | {{GameCategory|arma3|New Scripting Commands}} | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 01:44, 18 January 2021
Description
- Description:
- Returns an array of the sensors in the given vehicle's config (configfile >> CfgVehicles >> vehicle >> Components >> SensorsManagerComponent >> Components).
- Groups:
- Sensors
Syntax
Examples
- Example 1:
_sensors = listVehicleSensors (vehicle player); hint str _sensors;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note