BIS fnc invAdd: Difference between revisions

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| [[Boolean]] or [[Array]] - [[true]] when successfull, [[Array]] if force is set to [[true]] and items were removed (retuns items)
| [[Boolean]] or [[Array]] - [[true]] when successfull, [[Array]] if force is set to [[true]] and items were removed (retuns items)


|x1= <code>[ [[player]],"someClass" ] [[call]] [[BIS_fnc_invAdd]];</code>
|x1= <code>[ [[player]],"someClass" ] [[call]] [[BIS_fnc_invAdd]];</code>


| [[BIS_fnc_invRemove]], [[BIS_fnc_invCodeToArray]], [[BIS_fnc_invString]], [[BIS_fnc_invSlots]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invSlotType]]
| [[BIS_fnc_invRemove]], [[BIS_fnc_invCodeToArray]], [[BIS_fnc_invString]], [[BIS_fnc_invSlots]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invSlotType]]

Revision as of 22:41, 18 January 2021

Hover & click on the images for description

Description

Description:
Adds item to inventory - checks if there is room for it. Checks if add was done by engine.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[object,class,force] call BIS_fnc_invAdd
Parameters:
object: Object
class: String - Item class to be added
force: Boolean - (Optional, default false) true to force add item, other items might be removed
Return Value:
Boolean or Array - true when successfull, Array if force is set to true and items were removed (retuns items)

Examples

Example 1:
[ player,"someClass" ] call BIS_fnc_invAdd;

Additional Information

See also:
BIS_fnc_invRemoveBIS_fnc_invCodeToArrayBIS_fnc_invStringBIS_fnc_invSlotsBIS_fnc_invSlotsEmptyBIS_fnc_invSlotType

Notes

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