BIS fnc sceneSetBehaviour: Difference between revisions

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Revision as of 21:16, 23 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Scenes

Syntax

Syntax:
Syntax needed
Parameters:
String - String to toggle AI ("enableAI","disableAI")
Array - AI units that should be affected by function.
Return Value:
Return value needed

Examples

Example 1:
["disableAI", [unit1, player, unit2, unit3]] call BIS_fnc_sceneSetBehaviour;

Additional Information

See also:
See also needed

Notes

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