BIS fnc setCuratorCamera: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "")
m (Text replacement - " {3,}\|" to " |")
Line 22: Line 22:


|x1= <code>[nil,player,5] [[spawn]] [[BIS_fnc_setCuratorCamera]];</code>
|x1= <code>[nil,player,5] [[spawn]] [[BIS_fnc_setCuratorCamera]];</code>


| [[Curator]],[[curatorCamera]]
| [[Curator]],[[curatorCamera]]

Revision as of 23:00, 18 January 2021

Hover & click on the images for description

Description

Description:
Move curator camera to a position and direction. Finished when animation ends.
Execution:
spawn
Groups:
Curator

Syntax

Syntax:
[camPos,targetPos,time] spawn BIS_fnc_setCuratorCamera
Parameters:
camPos: Position - (Optional, default getPosATL curatorCamera) Position, for supported types see BIS_fnc_position
targetPos: Array, Position or Object - (Optional, default vectorDir curatorCamera) Vector dir or target object/position
time: Number or Boolean - (Optional, default 0) Commit time or true to calculate time automatically
Return Value:
Boolean true when done

Examples

Example 1:
[nil,player,5] spawn BIS_fnc_setCuratorCamera;

Additional Information

See also:
CuratorcuratorCamera

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note