BIS fnc unitCaptureSimple: Difference between revisions
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| [unit, duration, FPS, firing, startTime] spawn [[BIS_fnc_UnitCaptureSimple]] | | [unit, duration, FPS, firing, startTime] spawn [[BIS_fnc_UnitCaptureSimple]] | ||
|p1= unit: [[Object]] - Unit to capture movement data from | |p1= unit: [[Object]] - Unit to capture movement data from | ||
Line 24: | Line 23: | ||
|p5= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time | |p5= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time | ||
| [[Script]] - Script handle | | [[Script]] - Script handle |
Revision as of 22:43, 18 January 2021
Description
- Description:
- Records movement data of input unit over a specified period of time. Simplified.
Pressing the ESC key, the duration ending, or the unit dying ends
the recording.
Copies to clipboard:
Array in format [FrameTime, UnitPosition, UnitDirection] for each frame - Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- [unit, duration, FPS, firing, startTime] spawn BIS_fnc_UnitCaptureSimple
- Parameters:
- unit: Object - Unit to capture movement data from
- duration: Array - Duration to capture for
- FPS: Number - (Optional, default 20) Frames recorded per second (default 20). Limit is 1 - 100
- Firing: Boolean - (Optional, default false) If true, will record the input unit's weapon fire data as well
- startTime: Number - (Optional, default 0) Starting time offset for the frame time
- Return Value:
- Script - Script handle
Examples
- Example 1:
[BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_UnitCaptureSimple;
Additional Information
- See also:
- BIS_fnc_UnitCaptureFiringBIS_fnc_UnitPlaySimpleBIS_fnc_UnitPlayFiringBIS_fnc_UnitCaptureBIS_fnc_UnitPlay
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note