BIS_fnc_unitCaptureSimple

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Description

Description:
Records movement data of input unit over a specified period of time. Simplified. Pressing the Esc key, the duration ending, or the unit dying ends the recording.
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, duration, FPS, firing, startTime] spawn BIS_fnc_unitCaptureSimple
Parameters:
unit: Object - unit to capture movement data from
duration: Array - duration to capture for
FPS: Number - (Optional, default 20) frames recorded per second (default 20). Limit is 1 - 100
firing: Boolean - (Optional, default false) if true, will record the input unit's weapon fire data as well
startTime: Number - (Optional, default 0) starting time offset for the frame time
Return Value:
Script Handle
Copies to clipboard an Array of Arrays in format [frameTime, unitPosition, unitDirection] for each frame.

Examples

Example 1:
[BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_unitCaptureSimple;

Additional Information

See also:
BIS_fnc_unitCaptureFiring BIS_fnc_unitPlaySimple BIS_fnc_unitPlayFiring BIS_fnc_unitCapture BIS_fnc_unitPlay

Notes

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