BIS_fnc_unitCaptureSimple
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Description
- Description:
- Records movement data of input unit over a specified period of time. Simplified.
Pressing the ESC key, the duration ending, or the unit dying ends
the recording.
Copies to clipboard:
Array in format [FrameTime, UnitPosition, UnitDirection] for each frame - Execution:
- spawn
Syntax
- Syntax:
- [unit, duration, FPS, firing, startTime] spawn BIS_fnc_unitCaptureSimple
- Parameters:
- unit: Object - Unit to capture movement data from
- duration: Array - Duration to capture for
- FPS: Number - (Optional, default 20) Frames recorded per second (default 20). Limit is 1 - 100
- Firing: Boolean - (Optional, default false) If true, will record the input unit's weapon fire data as well
- startTime: Number - (Optional, default 0) Starting time offset for the frame time
- Return Value:
- Script - Script handle
Examples
- Example 1:
[BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_unitCaptureSimple;
Additional Information
- See also:
- BIS_fnc_unitCaptureFiringBIS_fnc_unitPlaySimpleBIS_fnc_unitPlayFiringBIS_fnc_unitCaptureBIS_fnc_unitPlay
- Groups:
- Scenes