vectorModelToWorld: Difference between revisions

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{{Command|Comments=
{{Command
|arma3 |= Game
|arma3 |= Game
|1.72|Game Version=
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|arg=  |Multiplayer Arguments=
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|eff=  |Multiplayer Effects=
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|gr2= Math - Vectors |GROUP2=
|gr2= Math - Vectors
| Converts vector direction from model to world space. |DESCRIPTION=
| Converts vector direction from model to world space.
| object '''vectorModelToWorld''' modelDir |SYNTAX=
| object '''vectorModelToWorld''' modelDir
|p1= object: [[Object]] |PARAMETER1=
|p1= object: [[Object]]
|p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z] |PARAMETER2=
|p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z]
|p3=  |PARAMETER3=
|p3=
|p4=  |PARAMETER4=
|p4=
|p5=  |PARAMETER5=
|p5=
|p6=  |PARAMETER6=
|p6=
| [[Array]] - vector direction in world space in format [x,y,z]|RETURNVALUE=
| [[Array]] - vector direction in world space in format [x,y,z]
|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:  
|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:  
<code>_airplane [[vectorModelToWorld]] [0,-10,4];</code>|EXAMPLE1=
<code>_airplane [[vectorModelToWorld]] [0,-10,4];</code>
|[[vectorDir]], [[modelToWorld]], [[addForce]], [[addTorque]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]], [[matrixMultiply]], [[matrixTranspose]] |SEEALSO=
|[[vectorDir]], [[modelToWorld]], [[addForce]], [[addTorque]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]], [[matrixMultiply]], [[matrixTranspose]]
}}
}}



Revision as of 11:43, 18 January 2021

Hover & click on the images for description

Description

Description:
Converts vector direction from model to world space.
Groups:
Math - Vectors

Syntax

Syntax:
object vectorModelToWorld modelDir
Parameters:
object: Object
modelDir: Array - vector direction in model space in format [x,y,z]
Return Value:
Array - vector direction in world space in format [x,y,z]

Examples

Example 1:
Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: _airplane vectorModelToWorld [0,-10,4];

Additional Information

See also:
vectorDirmodelToWorldaddForceaddTorquevectorModelToWorldVisualvectorWorldToModelvectorWorldToModelVisualmatrixMultiplymatrixTranspose

Notes

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Only post proven facts here! Add Note

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