BIS fnc variableSpaceAdd: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...)
m (Text replacement - "{{Function" to "{{RV|type=function ")
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{{Function| arma2|1.00|gr1= Variables|Add element to variable from someone's variable space.| [object,varName,element,global,inArray] call [[BIS_fnc_variableSpaceAdd]]|p1=object: [[Object]] - Owner of variable space|p2=varName: [[String]] - Name of variable|p3=element: [[Anything]] - Element which will be added (must be of same type as variable)|p4=global: [[Boolean]] - (Optional, default [[false]]) [[true]] to save modified variable globally]]|p5=inArray: [[Boolean]] - (Optional, default [[false]]) [[true]] to check if element is already in variable (only for [[Array|arrays]])| [[Anything]] - Updated variable|x1= <code>[ [[player]],"someVar",1337,[[true]],[[true]] ] [[call]] [[BIS_fnc_variableSpaceAdd]];</code>
{{RV|type=function
| arma2|1.00|gr1= Variables|Add element to variable from someone's variable space.| [object,varName,element,global,inArray] call [[BIS_fnc_variableSpaceAdd]]|p1=object: [[Object]] - Owner of variable space|p2=varName: [[String]] - Name of variable|p3=element: [[Anything]] - Element which will be added (must be of same type as variable)|p4=global: [[Boolean]] - (Optional, default [[false]]) [[true]] to save modified variable globally]]|p5=inArray: [[Boolean]] - (Optional, default [[false]]) [[true]] to check if element is already in variable (only for [[Array|arrays]])| [[Anything]] - Updated variable|x1= <code>[ [[player]],"someVar",1337,[[true]],[[true]] ] [[call]] [[BIS_fnc_variableSpaceAdd]];</code>
| [[BIS_fnc_variableSpaceRemove]]
| [[BIS_fnc_variableSpaceRemove]]
}}
}}

Revision as of 11:41, 24 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Variables

Syntax

Syntax:
Syntax needed
Parameters:
object: Object - Owner of variable space
varName: String - Name of variable
element: Anything - Element which will be added (must be of same type as variable)
global: Boolean - (Optional, default false) true to save modified variable globally]]
inArray: Boolean - (Optional, default false) true to check if element is already in variable (only for arrays)
Return Value:
Return value needed

Examples

Example 1:
[ player,"someVar",1337,true,true ] call BIS_fnc_variableSpaceAdd;

Additional Information

See also:
See also needed

Notes

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