setWind: Difference between revisions
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{{Command | {{Command | ||
| arma2 | | arma2 | ||
|1.00 | |1.00 | ||
|gr1= Environment | |gr1= Environment | ||
|eff= global | |eff= global | ||
| Set current (forced <nowiki>==</nowiki> false) or permanent (forced <nowiki>==</nowiki> true) wind vector.<br> | | Set current (forced <nowiki>==</nowiki> false) or permanent (forced <nowiki>==</nowiki> true) wind vector.<br> | ||
'''NOTE''': The effect is global only if command is executed on the server. Wind set locally will sync back to server value in a while. | '''NOTE''': The effect is global only if command is executed on the server. Wind set locally will sync back to server value in a while. | ||
| '''setWind''' [x, y, forced] | | '''setWind''' [x, y, forced] | ||
|p1= [x, y, forced]: [[Array]] | |p1= [x, y, forced]: [[Array]] | ||
|p2= x: [[Number]] Easterly component (in m/s, positive = to the east) | |p2= x: [[Number]] Easterly component (in m/s, positive = to the east) | ||
|p3= y: [[Number]] Northerly component (in m/s, positive = to the north) | |p3= y: [[Number]] Northerly component (in m/s, positive = to the north) | ||
|p4= forced: [[Boolean]] true: wind constantly blows in set direction, false: wind can change direction (default) | |p4= forced: [[Boolean]] true: wind constantly blows in set direction, false: wind can change direction (default) | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>'''setWind''' [10, 10, true];</code>|= EXAMPLE | |x1= <code>'''setWind''' [10, 10, true];</code>|= EXAMPLE | ||
| [[wind]], [[setWindDir]], [[gusts]], [[setGusts]] | | [[wind]], [[setWindDir]], [[gusts]], [[setGusts]] | ||
| mp=Execute on server | | mp=Execute on server | ||
}} | }} | ||
Revision as of 11:25, 18 January 2021
Description
- Description:
- Set current (forced == false) or permanent (forced == true) wind vector.
NOTE: The effect is global only if command is executed on the server. Wind set locally will sync back to server value in a while. - Multiplayer:
- Execute on server
- Groups:
- Environment
Syntax
- Syntax:
- setWind [x, y, forced]
- Parameters:
- [x, y, forced]: Array
- x: Number Easterly component (in m/s, positive = to the east)
- y: Number Northerly component (in m/s, positive = to the north)
- forced: Boolean true: wind constantly blows in set direction, false: wind can change direction (default)
- Return Value:
- Nothing
Examples
- Example 1:
setWind [10, 10, true];
Additional Information
- See also:
- windsetWindDirgustssetGusts
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note