shownArtilleryComputer: Difference between revisions
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|0.50 | |0.50 | ||
|gr1= Artillery | |gr1= Artillery | ||
| Checks whether the player has the artillery computer currently open. | | Checks whether the player has the artillery computer currently open. | ||
| '''shownArtilleryComputer''' | | '''shownArtilleryComputer''' | ||
| [[Boolean]] | | [[Boolean]] | ||
|x1= <code>if ( '''shownArtilleryComputer''' ) then { hint "Artillery Computer shown on screen"; }; | |x1= <code>if ( '''shownArtilleryComputer''' ) then { hint "Artillery Computer shown on screen"; }; | ||
</code> | </code> | ||
| [[enableEngineArtillery]], [[getArtilleryComputerSettings]], [[inRangeOfArtillery]], [[commandArtilleryFire]], [[doArtilleryFire]], [[getArtilleryETA]] | | [[enableEngineArtillery]], [[getArtilleryComputerSettings]], [[inRangeOfArtillery]], [[commandArtilleryFire]], [[doArtilleryFire]], [[getArtilleryETA]] | ||
| | | | ||
}} | }} | ||
Revision as of 11:28, 18 January 2021
Description
- Description:
- Checks whether the player has the artillery computer currently open.
- Groups:
- Artillery
Syntax
- Syntax:
- shownArtilleryComputer
- Return Value:
- Boolean
Examples
- Example 1:
if ( shownArtilleryComputer ) then { hint "Artillery Computer shown on screen"; };
Additional Information
- See also:
- enableEngineArtillerygetArtilleryComputerSettingsinRangeOfArtillerycommandArtilleryFiredoArtilleryFiregetArtilleryETA
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note