screenToWorld: Difference between revisions
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| [[Array]] - [[PositionAGL]], world position on surface [x,y,0] | | [[Array]] - [[PositionAGL]], world position on surface [x,y,0] | ||
|x1= <code>_wPos = [[screenToWorld]] [0.5,0.5];</code> | |x1= <code>_wPos = [[screenToWorld]] [0.5,0.5];</code> | ||
| [[SafeZone]], [[worldToScreen]] | | [[SafeZone]], [[worldToScreen]] |
Revision as of 18:01, 18 January 2021
Description
- Description:
- Returns the position on landscape (PositionAGL) corresponding to the given point on screen (in UI coordinates).
- Groups:
- Positions
Syntax
- Syntax:
- screenToWorld screen
- Parameters:
- screen: Array - Screen position [x,y] (see SafeZone for more info)
- Return Value:
- Array - PositionAGL, world position on surface [x,y,0]
Examples
- Example 1:
_wPos = screenToWorld [0.5,0.5];
Additional Information
- See also:
- SafeZoneworldToScreen
Notes
-
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