setObjectMaterial: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
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| [[Nothing]]
| [[Nothing]]


|x1= <code>car [[setObjectMaterial]] [0,"A3\Structures_F\Data\Windows\window_set.rvmat"];
|x1= <code>car [[setObjectMaterial]] [0,"A3\Structures_F\Data\Windows\window_set.rvmat"];
car [[setObjectMaterial]] [1,"A3\Structures_F\Data\Windows\window_set.rvmat"];</code>
car [[setObjectMaterial]] [1,"A3\Structures_F\Data\Windows\window_set.rvmat"];</code>


| [[getObjectMaterials]], [[setObjectTextureGlobal]], [[getObjectTextures]], [[setObjectTexture]], [[setObjectMaterialGlobal]]
| [[getObjectMaterials]], [[setObjectTextureGlobal]], [[getObjectTextures]], [[setObjectTexture]], [[setObjectMaterialGlobal]]

Revision as of 17:58, 18 January 2021

Hover & click on the images for description

Description

Description:
Sets material of object selection. The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0).
Groups:
Object Manipulation

Syntax

Syntax:
obj setObjectMaterial [selectionNumber, material]
Parameters:
obj: Object
[selectionNumber, material]: Array
selectionNumber: Number
material: String
Return Value:
Nothing

Examples

Example 1:
car setObjectMaterial [0,"A3\Structures_F\Data\Windows\window_set.rvmat"]; car setObjectMaterial [1,"A3\Structures_F\Data\Windows\window_set.rvmat"];

Additional Information

See also:
getObjectMaterialssetObjectTextureGlobalgetObjectTexturessetObjectTexturesetObjectMaterialGlobal

Notes

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