setDefaultCamera: Difference between revisions

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|x2= Lift camera 100m up above current player position and point downwards:
|x2= Lift camera 100m up above current player position and point downwards:
<code>[[setDefaultCamera]] [<nowiki/>[[ATLtoASL]] ([[player]] [[modelToWorld]] [0,0,100]),[0,0,-1]];</code>
<code>[[setDefaultCamera]] [<nowiki/>[[ATLtoASL]] ([[player]] [[modelToWorld]] [0,0,100]),[0,0,-1]];</code>


| [[camCreate]], [[cameraOn]], [[cameraView]], [[cameraEffect]], [[cameraEffectEnableHUD]], [[switchCamera]], [[positionCameraToWorld]], [[cameraInterest]], [[setCameraInterest]], [[getEditorCamera]], [[mapCenterOnCamera]], [[preloadCamera]], [[restartEditorCamera]]
| [[camCreate]], [[cameraOn]], [[cameraView]], [[cameraEffect]], [[cameraEffectEnableHUD]], [[switchCamera]], [[positionCameraToWorld]], [[cameraInterest]], [[setCameraInterest]], [[getEditorCamera]], [[mapCenterOnCamera]], [[preloadCamera]], [[restartEditorCamera]]

Revision as of 17:59, 18 January 2021

Hover & click on the images for description

Description

Description:
Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example)
Groups:
Camera Control

Syntax

Syntax:
setDefaultCamera [position, direction]
Parameters:
position: PositionASL - position of the camera
direction: Array - format Vector3D - direction of the camera
Return Value:
Nothing

Examples

Example 1:
setDefaultCamera [[5000,5000,200],[1,1,-1]];
Example 2:
Lift camera 100m up above current player position and point downwards: setDefaultCamera [ATLtoASL (player modelToWorld [0,0,100]),[0,0,-1]];

Additional Information

See also:
camCreatecameraOncameraViewcameraEffectcameraEffectEnableHUDswitchCamerapositionCameraToWorldcameraInterestsetCameraInterestgetEditorCameramapCenterOnCamerapreloadCamerarestartEditorCamera

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note