setVehiclePosition: Difference between revisions
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Revision as of 20:00, 12 October 2006
Description
- Description:
- Changes the object position. If the markers array contains more than one marker name, the position of a random one is used. Otherwise, the given position is used. The object is placed inside a circle with this position as its center and placement as its radius.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object setVehiclePosition [position, markers, placement]
- Parameters:
- object: Object
- [position, markers, placement]: Array
- Return Value:
- Nothing
Examples
- Example 1:
player setVehiclePosition [[0, 0, 0], ["Marker1"], 0]
Additional Information
- See also:
- See also needed
Notes
-
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