BIS fnc destroyer01InitHullNumbers: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "(\| )+\}\}" to "}}") |
Lou Montana (talk | contribs) m (Text replacement - " {2,}\}\}" to " }}") |
||
Line 61: | Line 61: | ||
|exec= call | |exec= call | ||
}} | }} | ||
Revision as of 23:11, 18 January 2021
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This is a sub function designed to customize ships hull numbers. Execution: - Call from vehicles config of eden attributes. Example: class CustomShipNumber1 { displayName="$STR_3den_object_attribute_CustomShipNumber1_displayname"; tooltip="$STR_3den_object_attribute_CustomShipNumber1_tooltip"; property="CustomShipNumber1"; control="EditShort"; expression="[([_this, 'Land_Destroyer_01_hull_01_F'] call bis_fnc_destroyer01GetShipPart), _value, 0] spawn bis_fnc_destroyer01InitHullNumbers;"; defaultValue="0"; validate = "number"; condition = "object"; typeName = "NUMBER"; }; Required: Object (ship) must have predefined hidden selections for hull number. Pass object of ship part component which contains numbered selections. Parameter(s): _this select 0: mode (Scalar) 0: ship-part object and 1: number that should be displayed on the selection 2: selection number Returns: nothing Result: Ship's hull number is set to specified number. */
Template:placeholder- Execution:
- call
- Groups:
- Destroyer
Syntax
- Syntax:
- [] call BIS_fnc_Destroyer01InitHullNumbers
- Parameters:
- parameter: Datatype - (Optional, default defValue) description
- Return Value:
- Datatype - description
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note